Oxhorn Plays Dead Space 2: Part 2 - Scotch & Smoke Rings Episode 696
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The stalkers (the raptor inspired ones) were designed to distract you with the peeking around corners and running from cover to cover while another attacks. The scream is supposed to inspire panic as you try to spot which direction you're being attacked from. The enemy AI doesn't quite take full advantage though. If they remake Dead Space 2, they could make huge improvements to their behavior.
3:04:07 you did risk on the monsters hahaha
Catching up 👍🏻
Saturn isn't in the Goldilocks Zone so planetcracking Titan might not be a big deal. It all depends on how much Saturn's gravity affects Earth's position in our Goldilocks Zone.
I wish Ox did Audiobooks. I sometimes put these livestreams on in the background while I'm gaming. Love his voice!
Surprised no one mention the improvement the remake did in terms of the inventory. The original started with 10, gain 3 per level up, and finished with a max of 25. DS2 followed a similar formula, though it gained 5 per level up and maxed at 25. The remake of the OG started with 12, gain 6 per level up, and finished with 36.
1:04:47 I’m glad to hear Ox making this point. But in the game, I think the the company—or people in general—just didn’t care if it was causing harm.
2:37:10 event horizon anyone 😅